Access to a uv-unwrapped torus with my first displacement map.
To render choose a HDR map(not included) in the world settings-->environment texture.
Model your own displacement map.
This is the starter file.
Render settings are in the blend file.
The adaptive displacement
aka microdisplacement feature.
Access to a blend file with a volume node setup for the cycles render engine.
A 3d model of M.C.Escher`s "Andere Wereld".
Only the structure is in the .blend included.
A fun to play with file for the BGE (Blender Game Engine).
It is like an interactive mode with various options to view the cross section.
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